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JavaScript is disabled. I really like the idea of playing some games and getting some rare item or prize that I shouldn't or wouldn't otherwise have without a lot of luck. Some might get randomly lucky, but I'd suggest for the most part that it's a fool's errand. Jun 23, 81, 13 33 Oman. Or are there people out there who sincerely play in-game pure-RNG casinos with explicit intent to succeed without savescumming? I don't like being subjected to the computer deciding "you win because RNG". You know, anything like a casino, I basically ignore in games. Jun 17, 19, 0 USA sirtaptap. PerfectFlaw Member. I can't help but feel that game designers are being irresponsible. Elaugaufein Member. To some extent limited saves reduce the impact, I had to load up a lot of 'success' before using one up I've done it in Fire Emblem with the Arena. He1nekenP1ss Member.{/INSERTKEYS}{/PARAGRAPH} I didn't include that in the descriptions because it gives direct item rewards rather than token rewards and, to be fair, is mostly a skill game , but yes, converting them into money is certainly viable. And I will given any opportunity in a singleplayer game. They are the masters of this. Log in. PerfectFlaw said:. At least as long as they aren't connected to microtransactions. Although unlike you guys, I only really save scum to get a starting initial capital and then move on from there eg. On the other hand, I do not have the time or patience to play a game with a great reward when I know I can use a sure fire method to get that reward. And do people think - as I do - that the rewards in the DQ example are tuned around the assumption of savescumming? I suppose we cannot know. There's an inbuilt caveat here. UncleSporky Member. If they learn from a game that gambling pays off in the long run, would they implement this false knowledge in real life? So, if playing 'legitimately', you either need to get a whopping 20x return on your play session to earn that reward or grind out another 5k gold - repeat until success. Casinos in games are evil incarnate regarding profit margin if you're a casual so I don't feel bad doing it regardless. Especially about the 'being balanced around savescumming' part. Jan 16, 42, 3 1, Here's a discussion I was meaning to have this time last year, forgot, and have just been reminded of: At the moment I'm playing Dragon Quest 7 this time last year, it was DQ6 , and I've just got to the Casino; buy tokens, gamble them in pure-RNG games to accumulate more, exchange large numbers of tokens for Fabulous Prizes, standard fare - and a thought struck me: I'm someone who, for the most part, is very strongly against cheating. It goes a bit further, though. UncleSporky said:. But I sort of worry how it would affect people with gambling addiction tendencies. Come join us and add your take to the daily discourse. Tizoc Member. Everywhere Threads This forum This thread. We know that there is some overlap between certain publishers and certain criminal networks that make money off of gambling. The design solution is to remove the RNG garbage, make a real minigame not a casino. May 11, 7, 0 0. A similar system could be implemented for these pure RNG gambles. Search Advanced…. Thread starter mclem Start date Jan 19, Forums Discussions Gaming Discussion. Aug 4, 0 Of course, you can still bypass it by taking other actions before going back to take the action you wanted to succeed. Nov 7, 7, 0 0. And yet I won't bat an eyelid about savescumming to get the best result from a casino. Sep 26, 11, 13 Dublin, Ireland. Talk to DoAX3 players. That said, maybe that's the point? Ultimately, am I right? Search titles only. There's also the extreme option, of course, of just grinding out a full k gold! If I could go to a real casino and win every time with no repercussions, I would. Jan 20, 16, 28 Casinos in games are generally balanced differently than in real life. Dec 5, 17, 0 0 twitter. On the one hand, this is better game design than having it mirror real life. Griss Member. Does any player actually attempt that? A lot of games clearly assume you do too there's a gambling game in Stella Deus that requires you to win double or nothing an obscene number of times in a row to get a characters special weapons even with the "allowed" save scumming it's tedious without it , it would be almost impossible. Does Sega-Sammy include gambling in the Yakuza series to get people into playing their pachinko machines? Thinking about the psychology involved here, I'm going to stick my neck out and say this: The vast majority of players do the same. Something like in Gen I of the machines there was one lucky machine which could give out a lucky streak of a finite length and most the machines were bad to the extent the game wouldn't let you roll better than the lower payouts you would press to stop the reel and it would deliberately not match up CmdBash said:. Search Advanced search…. May 27, 7, 0 0. Search Everywhere Threads This forum This thread. NeoGAF Gold. Hope you're enjoying NeoGAF! Did someone at the team making Dragon Quest put gambling in as a favour toward some associate in the yakuza? For a better experience, please enable JavaScript in your browser before proceeding. The game corner RNG in Pokemon was pure evil. In the long run you get a small edge over the house, which is not how it works in real life. Mar 18, 0 I'm really torn on the issue. Sir TapTap Member. You got me. This discussion could be extended to skill checks in WRPGs, I imagine, although I also suspect there's more of a 'live with your mistakes' audience there. Have you considered registering for an account? {PARAGRAPH}{INSERTKEYS}Menu Menu. I've done it in Dragon Quests, I've done it in Yakuza games. Elaugaufein said:. Sir TapTap said:. I'm not talking about players who are deliberately consciously doing some sort of Ironman run, something where there's extra reasons to commit to your mistakes. And I'm not talking about players who only dabble in the casino for a bit of flavour, but aren't really working towards an explicit goal. CmdBash Member. It doesn't feel nearly as good as randomly getting the prize, but it's less frustrating and more helpful in the long run. And finally: Is there a solution that doesn't require the game to take control of saving away from the player either restrictions on saves - like in the FE example - or autosaves? Sep 22, 11, 5 1, Once I figured out how the match game in DQ7 worked, I hardly needed to save scum at all. My experience with casinos in Dragon Quest games is that there is no reason to save scum. Couldn't agree more, OP. Verelios Member. Also it's just very easy to win. You earn so much money with all the stuff you get that you can sell, that you can lose a ton and still come out on top, and eventually get all the rewards pretty easily. Hey, guest user.